Game Audio
Sound Redesign Reel
A one-minute showcase of original sound design applied to six iconic game titles: Elden Ring, Ghostrunner, Cyberpunk 2077, Biomutant, Star Citizen, and Need for Speed Unbound. Every sound effect was created from scratch using synthesis, foley recordings, and sound libraries, demonstrating versatility across fantasy, sci-fi, cyberpunk, and racing genres.
Technical Demo Wwise
Screen-recorded walkthrough demonstrating the creation of a dynamic ambient system using Wwise, showcasing adaptive audio implementation and real-time parameter control.
Technical Demo Unreal Engine
Screen-recorded walkthrough demonstrating sound effects integration within Unreal Engine, covering asset setup, triggering, and in-engine audio behaviour.
City Challenge Game
Interactive Exhibition · Manchester City, Abu Dhabi
Interactive sound design for a permanent exhibition dedicated to Manchester City FC, hosted in Abu Dhabi. Designed all sound effects and atmospheres for a series of mini-games where visitors explore the club's world through hands-on interaction. All audio was built to respond to player input in real time, creating a reactive and immersive sonic experience within a physical space.
Role: Sound Designer
Year: 2023
More info: https://mediaproexhibitions.com/es/project/ManchesterCityChallenge*
Unannounced Title
Gametopia
Dialogue editing and recording assistance for an unannounced video game by Gametopia, the Barcelona-based studio behind Verne: The Shape of Fantasy. (NDA)
Role: Dialog editing, Voiceover recording, re-recording mixer
More info: https://www.gametopiastudios.com/

