Game Audio
Sound Redesign Reel
A one-minute showcase of original sound design applied to six iconic game titles: Elden Ring, Ghostrunner, Cyberpunk 2077, Biomutant, Star Citizen, and Need for Speed Unbound. Every sound effect was created from scratch using synthesis, foley recordings, and sound libraries, demonstrating versatility across fantasy, sci-fi, cyberpunk, and racing genres.
Pond - A tactile sonic field
A contemplative game app where users discover evolving soundscapes by drawing gestures across a responsive particle field, inspired by the calm and exploration of a Zen garden.
Developed in collaboration with a member of the Games Co-Op Dublin community.
Electromagnetic kitchen with MaxMsp
An interactive audio system developed in Max/MSP using an electromagnetic field microphone to capture and transform hidden electronic signals into real-time sound. The project explores unconventional sound sources, real-time control, and system-based sound design, including controller-driven interaction.
Technical Demo Wwise
Technical audio demo showcasing the implementation of a dynamic weather system in Wwise and Unreal Engine. Environmental audio reacts to real-time weather parameters, including rain intensity, wind levels, and weather state transitions. Features adaptive ambience blending, RTPC-driven control, and contextual event triggering to enhance immersion and environmental storytelling.
Technical Demo Unreal Engine
Screen-recorded walkthrough demonstrating sound effects integration within Unreal Engine, covering asset setup, triggering, and in-engine audio behaviour.
City Challenge Game
Interactive Exhibition Manchester City, Abu Dhabi
Interactive sound design for a permanent exhibition dedicated to Manchester City FC, hosted in Abu Dhabi. Designed all sound effects and atmospheres for a series of mini-games where visitors explore the club's world through hands-on interaction. All audio was built to respond to player input in real time, creating a reactive and immersive sonic experience within a physical space.
More info: https://mediaproexhibitions.com/es/project/ManchesterCityChallenge*
Unannounced Title - Gametopia
Dialogue editing and recording assistance for an unannounced video game by Gametopia, the Barcelona-based studio behind Verne: The Shape of Fantasy. (NDA)
More info: https://www.gametopiastudios.com/